Author: martin fierz
Date: 06:13:31 10/24/03
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On October 23, 2003 at 17:14:13, Daniel Clausen wrote: >On October 23, 2003 at 14:25:07, Matthew McKnight wrote: > >>I was aiming to speed up my over-all nodes per second. Previously I had one >>object that did make/unmake move, evaluation, and some general board >>maintenance. I broke the object into three, one for each respective portion. >>The new version seems to be about 3% slower. The original object was huge, so I >>assumed that breaking it down would make it quicker, not slower, especially with >>relevant functions grouped together. Am I incorrect to assume that smaller >>objects, when logically organized, are faster? Or should everything be together >>like before? > >If you had the stuff in one file and now have it split in multiple files (which >lead to multiple object files) you can sometimes gain some percentages by >reordering the object files on the linker line. is there any way to guess what a good ordering of these files would be? if you have e.g. 10 files you have a bit too many ways of ordering them to just test all of them :-) cheers martin >Or you make a file which somehow includes everything and compile just that. >Whether the few percentages are worth that is up to you. > >HTH > >Sargon
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