Author: Eugene Nalimov
Date: 16:08:19 10/27/03
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On October 27, 2003 at 15:49:10, Matthew White wrote: >On October 23, 2003 at 22:34:53, Vincent Diepeveen wrote: > >>On October 22, 2003 at 12:29:16, Eugene Nalimov wrote: >> >>Talking about microsoft visual c++. >> >>How do you do PGO with it? >On Microsoft's site, the only information I could find about PGO (they call it >PoGO, how nice of them), were the link-time flags /LTCG:PGOPTIMIZE and >/LTCG:PGINSTRUMENT. I believe that /GL (whole program optimization) needs to be >used at compile time along with /c. According to the documentation, the PoGO >functionality is only available for the 64-bit compiler. I'm not sure if this >will change or not. I only found references to the flags in error code >documentation, so I don't know much about it... > >Matt I don' think we shipped POGO with 32-bit compiler yet. Probably in the next release... Thanks, Eugene
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