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Subject: Re: 65 bits!

Author: Eugene Nalimov

Date: 16:08:19 10/27/03

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On October 27, 2003 at 15:49:10, Matthew White wrote:

>On October 23, 2003 at 22:34:53, Vincent Diepeveen wrote:
>
>>On October 22, 2003 at 12:29:16, Eugene Nalimov wrote:
>>
>>Talking about microsoft visual c++.
>>
>>How do you do PGO with it?
>On Microsoft's site, the only information I could find about PGO (they call it
>PoGO, how nice of them), were the link-time flags /LTCG:PGOPTIMIZE and
>/LTCG:PGINSTRUMENT. I believe that /GL (whole program optimization) needs to be
>used at compile time along with /c. According to the documentation, the PoGO
>functionality is only available for the 64-bit compiler. I'm not sure if this
>will change or not. I only found references to the flags in error code
>documentation, so I don't know much about it...
>
>Matt

I don' think we shipped POGO with 32-bit compiler yet. Probably in the next
release...

Thanks,
Eugene



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