Author: macaroni
Date: 15:16:23 10/28/03
I have been using the clock() c++ function in my timeout function. However, I have noticed that occasionally my program doesn't think for nearly as long as it should, and moves even before it has a legal ply 1 move to play. I have narrowed it down to the timeout function, but can't understand why it doesn't work...does the clock() function ever 'turnover' and go back to 0, if so, how frequently? could this be the cause of the problem, and if so, what can I do about it? cheers
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