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Subject: Re: 64-Bit random numbers

Author: Reinhard Scharnagl

Date: 02:34:10 10/29/03

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On October 28, 2003 at 21:29:18, Vincent Diepeveen wrote:
>On October 28, 2003 at 17:55:14, Reinhard Scharnagl wrote:

>>because 64-bit random numbers mostly will be split into an address-part
>>and a key part, I do not see a need for 64-Bit numbers but concatenate
>>two 32-Bit numbers, using only special generated numbers with an equal
>>bit distribution (because of a better quasi hamming-distance).

>Wrong, i had very bad experiences combining 2 numbers of 32 bits when i had
>programmed in a check how many collissions that gave, it exponentially became
>more collissions each x million nodes when i did this very buggy combination.

One should always see the _combination_ of both: a) concatenating
and b) selecting special random numbers (having equal distibuted bits).

>I might be running again a collission test at the supercomputer at 64 processors

There nothing is standing against such tests.

Regards, Reinhard.



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