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Subject: Re: Is my move ordering acceptable?

Author: Daniel Clausen

Date: 08:17:51 10/30/03

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On October 30, 2003 at 11:02:31, Uri Blass wrote:

>On October 30, 2003 at 08:49:19, Uri Blass wrote:
>
>>On October 30, 2003 at 08:41:50, Tord Romstad wrote:
>>
>>>In order to find out how good my move ordering is, I determined to check
>>>which percentage of the cutoffs occured on the first move searched.  After
>>>10 blitz games, the average was 91.4%.  Looks a bit low, doesn't it?  What
>>>do other engines get?
>>>
>>>Tord
>>
>>I never checked mine but I think that it is not a good comparison.
>>
>>Things that are not connected with order of moves like null move pruning or
>>extensions may change the %.
>>
>>Uri
>
>I can add that my opinion is that the only good comparison is time to solution
>between the engine and itself.
>
>I remember from previous discussion that null move pruning reduce the quality of
>order of moves by the definition that was given and it is misleading.
>
>It is logical that null move pruning is going to reduce the % of first fail high
>because it means that the program does not have things like:
>
>1.e4 e5 2.Nf3 Qh4 3.Nxh4 a6 fail high for white in first move.
>1.e4 e5 2.Nf3 Qh4 3.Nxh4 a5 fail high for white in the first move.
>...

There is a lot between "it's absolutely useless!" and "it's the perfect
measure!"... I guess the percentage is a very good indicator to check quickly
whether you're in the right alley or not. Having only 50% is probably bad, with
null-moves or without...

Sargon



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