Author: Tord Romstad
Date: 12:42:57 10/30/03
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On October 30, 2003 at 14:39:42, Darren Rushton wrote: >[D] r5k1/ppp2r1p/3p3b/3Pn3/1n2PPp1/1P2K1P1/PBB1N2q/R2Q3R b - - 0 1 > >Does your program find 24...Rxf4!!! As others have pointed out, the move 24... Rxf4 in itself is not hard to find. My engine finds it in less than a second on a PIV 2.4 GHz (in fact, this position is what I use in the benchmark feature in Gothmog). However, so far no engine has shown the right PV. After 24... Rxf4 25. Rxh2 Rf3+ 26. Kd4, they all want to play 26... c5 instead of the stronger and much more beautiful move 26... Bg7! played by Nezhmetdinov. Gothmog doesn't find 26... Bg7 even if I let it start analysing at the position after 26. Kd4. The really remarkable thing about this incredible game (considered by many to be the most beautiful chess game ever played) is of course that Nezhmetdinov must have calculated the whole combination many moves in advance. Perhaps Dann is right that he would also have found 24... Rxf4, but it is no coincidence that Nezhmetdinov regularly reached positions where this kind of tactics is possible, while the rest of us (and our engines!) hardly ever do. Tord
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