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Subject: Re: Is my move ordering acceptable?

Author: Uri Blass

Date: 04:48:46 10/31/03

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On October 31, 2003 at 07:17:17, Tord Romstad wrote:

>On October 30, 2003 at 17:14:37, Christophe Theron wrote:
>
>>On October 30, 2003 at 13:04:02, Tord Romstad wrote:
>>
>>>How do you cope with this problem (high branching factor in the first
>>>few plies) in Chess Tiger?  Because your program runs on slow PalmOS units,
>>>I suppose you must have some tricks to make the search more efficient
>>>at low search depths.  I am considering to make a PalmOS version of my
>>>own program (a non-trivial task, because my current data structures are
>>>too big to fit in such limited memory), therefore I would be very
>>>interested to learn how you do it.
>>
>>I have a special system to deal with this, which is a legacy of my very old 16
>>bits version.
>>
>>But in general your problem will be to make the QSearch as small as possible
>>while keeping a good tactical accuracy. This can be considered as 30% of the
>>work involved in creating a competitive chess program.
>
>Thanks a lot.  When you talk about creating a "competitive chess program"
>above, are you talking about chess programs in general or just about
>programs running on limited hardware?  On fast hardware, it seems to
>me that you find the entire spectre from no qsearch at all (Junior) to
>really big qsearches (Hiarcs, perhaps The King?) containing many
>non-capturing moves.

I also got the impression in the past that Junior had no qsearch in the past and
this impression was probably wrong.

I even remember Amir saying that it has qsearch if I remember correctly(I
remember a post of Amir when he said that he is going to need some months to
rebuild Junior again in case that he lost his source code and as far as I
remember he mentioned qsearch in that post as one of the things that he is going
to need to do in that case).

Uri



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