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Subject: Re: Crafty Why?

Author: Matthew Hull

Date: 05:55:46 10/31/03

Go up one level in this thread


On October 30, 2003 at 21:48:28, Dann Corbit wrote:

>On October 30, 2003 at 10:40:33, Robert Hyatt wrote:
>
>>On October 30, 2003 at 10:04:42, Matthew Hull wrote:
>>
>>>On October 30, 2003 at 09:39:51, Robert Hyatt wrote:
>>>
>>>>On October 30, 2003 at 04:56:17, Martin Andersen wrote:
>>>>
>>>>>On October 29, 2003 at 21:24:01, Fernando Villegas wrote:
>>>>>
>>>>>>Simple. Hyatts is no fully dedicated to Crafty, not being, as it is not, a
>>>>>>commercial endeavour. Hyatt is a scientist and as such I guess he expends 95% of
>>>>>>his time to research, teaching and the boring and long chores of academic jobs.
>>>>>>To become as strong as Junior, Hyatt should dedicate as many time to crafty as
>>>>>>Ban surely engages with his program.
>>>>>>Just my educated guess.
>>>>>>Fernando
>>>>>
>>>>>What Hyatt could do, in my dreams of course, is to
>>>>>start a project for example at http://sourceforge.org where
>>>>>Hyatt releases Crafty under the General public License.
>>>>>This will encourage others to participate, so Hyatt don't have to
>>>>>do all the development himself.
>>>>>Furthermore, there could be several versions of crafty, one of them
>>>>>focusing on playing strength and another on research.
>>>>>
>>>>>Martin.
>>>>
>>>>
>>>>I have actually thought about doing this, and it might be a workable
>>>>idea...
>>>
>>>
>>>Doesn't GNU Chess use this model?  It does not seem to stay competitive,
>>>although Zarkov is based on it and is fairly strong, I think.
>>>
>>>MH
>>
>>I don't know.  The question will turn into "how good are the people that
>>get involved?"  That is impossible to answer until after it happens.
>
>I am guessing that crafty would be ruined, in the same way that the old 4.x
>GnuChess was totally ruined.
>
>Similarly, GnuChess 5 is going into the toilet.
>
>The programmers add ton's of "UNIX ONLY" stuff and things of that nature.  I
>probably won't make any more Winboard versions because it is such a pest to undo
>all of their damage after every iteration.


Hmmm.  Have you tried porting a chess program from Windows to Unix.  Good golly,
look at all the bletcherous Windows "damage" you have to undo to make it run.


>
>There is no example where a chess engine became a GNU project and got stronger
>as a project.
>
>There are examples where people have taken a GNU engine and made their own
>engine out of it which did get stronger.
>For instance:
>Faile --> Sjeng
>GnuChess --> Comet
>
>Note that both of them became private as soon as they had additional merit.
>
>I think GnuCrafty would be an epic disaster.
>
>IMO-YMMV.



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