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Subject: Re: CT 15 and evaluation problem

Author: Anthony Cozzie

Date: 16:33:52 11/02/03

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On November 02, 2003 at 17:12:38, Will Singleton wrote:

>On November 02, 2003 at 16:52:49, Gerd Isenberg wrote:
>
>><snip>
>>>In the same vein, the following position has always been a nightmare for Tiger:
>>>
>>>[D]8/1KP5/3q2k1/8/6p1/8/8/8 b - -
>>>
>>>This position comes from a real game between the Modular Game System Sargon 2.5
>>>and Mike III, played in September 1980 during the Personal Computer World Fair.
>>>Mike III continued the game with a long series of checks leading to a draw.
>>>
>>>Chess Tiger is not smarter than Mike III here. It is something that I had fixed
>>>in the 16 bits version, to the expense of some added complexity in the passed
>>>pawns evaluation code. I have not transfered this code to the 32 bits version
>>>because it was not general enough (add another black pawn and the code did not
>>>work).
>>>
>>>I am interested in results of other (amateur and commercial) programs.
>>>
>>>
>>>
>>>    Christophe
>>
>>Hi Christophe,
>>
>>IsiChess on AMD XP2.6+ first shuffles around with Qb4+, Qxc7 and Qd7.
>>After 5 seconds at depth 13 Qxc7 came up. Mate in 14 resp. 12 after one minute
>>and 1:10. I guess a matter of won KPK eval.
>>
>>Cheers,
>>Gerd
>
>Sure, but I'm not sure CT was referring to finding the mate as the problem.  CT
>seems to have some problem understanding that KQK is better than KQKP, that's
>all I can figure.
>
>Will


Sounds like a job for interior node recognizers:

If(black has no pieces && black_not_stalemated && white_has_mating
material_not_counting_pawns) eval = 1/2 checkmate (or some such)

anthony



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