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Subject: Re: CT 15 and evaluation problem

Author: Will Singleton

Date: 07:04:32 11/03/03

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On November 03, 2003 at 02:35:09, Gerd Isenberg wrote:

>On November 03, 2003 at 02:33:02, Gerd Isenberg wrote:
>
>>On November 02, 2003 at 17:12:38, Will Singleton wrote:
>>
>>>On November 02, 2003 at 16:52:49, Gerd Isenberg wrote:
>>>
>>>><snip>
>>>>>In the same vein, the following position has always been a nightmare for Tiger:
>>>>>
>>>>>[D]8/1KP5/3q2k1/8/6p1/8/8/8 b - -
>>>>>
>>>>>This position comes from a real game between the Modular Game System Sargon 2.5
>>>>>and Mike III, played in September 1980 during the Personal Computer World Fair.
>>>>>Mike III continued the game with a long series of checks leading to a draw.
>>>>>
>>>>>Chess Tiger is not smarter than Mike III here. It is something that I had fixed
>>>>>in the 16 bits version, to the expense of some added complexity in the passed
>>>>>pawns evaluation code. I have not transfered this code to the 32 bits version
>>>>>because it was not general enough (add another black pawn and the code did not
>>>>>work).
>>>>>
>>>>>I am interested in results of other (amateur and commercial) programs.
>>>>>
>>>>>
>>>>>
>>>>>    Christophe
>>>>
>>>>Hi Christophe,
>>>>
>>>>IsiChess on AMD XP2.6+ first shuffles around with Qb4+, Qxc7 and Qd7.
>>>>After 5 seconds at depth 13 Qxc7 came up. Mate in 14 resp. 12 after one minute
>>>>and 1:10. I guess a matter of won KPK eval.
>>>>
>>>>Cheers,
>>>>Gerd
>>>
>>>Sure, but I'm not sure CT was referring to finding the mate as the problem.  CT
>>>seems to have some problem understanding that KQK is better than KQKP, that's
>>>all I can figure.
>>>
>>>Will
>>
>you mean won KPK against KQPKP? I use interior node recognizers and assign
>shlightly more than queen advantage in won KPK. Additionaly there is a
>heuristic, that reduces score a bit (e.g. abs(delta material) / X) if a lot of
>checks occur with "no progress".
>                 ^^^^
>Gerd

I do that too, but it's constrained to several consecutive checks that don't
reset the fifty-move counter.  Seems to help in some positions, but I'm not sure
how generally effective it is.

Will



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