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Subject: Re: CT 15 and evaluation problem

Author: Tony Werten

Date: 23:43:34 11/03/03

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On November 03, 2003 at 13:22:42, Christophe Theron wrote:

>On November 03, 2003 at 10:04:32, Will Singleton wrote:
>
>>On November 03, 2003 at 02:35:09, Gerd Isenberg wrote:
>>
>>>On November 03, 2003 at 02:33:02, Gerd Isenberg wrote:
>>>
>>>>On November 02, 2003 at 17:12:38, Will Singleton wrote:
>>>>
>>>>>On November 02, 2003 at 16:52:49, Gerd Isenberg wrote:
>>>>>
>>>>>><snip>
>>>>>>>In the same vein, the following position has always been a nightmare for Tiger:
>>>>>>>
>>>>>>>[D]8/1KP5/3q2k1/8/6p1/8/8/8 b - -
>>>>>>>
>>>>>>>This position comes from a real game between the Modular Game System Sargon 2.5
>>>>>>>and Mike III, played in September 1980 during the Personal Computer World Fair.
>>>>>>>Mike III continued the game with a long series of checks leading to a draw.
>>>>>>>
>>>>>>>Chess Tiger is not smarter than Mike III here. It is something that I had fixed
>>>>>>>in the 16 bits version, to the expense of some added complexity in the passed
>>>>>>>pawns evaluation code. I have not transfered this code to the 32 bits version
>>>>>>>because it was not general enough (add another black pawn and the code did not
>>>>>>>work).
>>>>>>>
>>>>>>>I am interested in results of other (amateur and commercial) programs.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    Christophe
>>>>>>
>>>>>>Hi Christophe,
>>>>>>
>>>>>>IsiChess on AMD XP2.6+ first shuffles around with Qb4+, Qxc7 and Qd7.
>>>>>>After 5 seconds at depth 13 Qxc7 came up. Mate in 14 resp. 12 after one minute
>>>>>>and 1:10. I guess a matter of won KPK eval.
>>>>>>
>>>>>>Cheers,
>>>>>>Gerd
>>>>>
>>>>>Sure, but I'm not sure CT was referring to finding the mate as the problem.  CT
>>>>>seems to have some problem understanding that KQK is better than KQKP, that's
>>>>>all I can figure.
>>>>>
>>>>>Will
>>>>
>>>you mean won KPK against KQPKP? I use interior node recognizers and assign
>>>shlightly more than queen advantage in won KPK. Additionaly there is a
>>>heuristic, that reduces score a bit (e.g. abs(delta material) / X) if a lot of
>>>checks occur with "no progress".
>>>                 ^^^^
>>>Gerd
>>
>>I do that too, but it's constrained to several consecutive checks that don't
>>reset the fifty-move counter.  Seems to help in some positions, but I'm not sure
>>how generally effective it is.
>>
>>Will
>
>
>
>That's exactly what I have tried, with different values for X and the number of
>consecutive checks needed to trigger it.
>
>It has always weakened my program. Not by much, but I expected a minor gain, not
>a minor loss!

Make sure your trigger is counted from the back, not the front. ( I don't want
to make it too easy :)

Tony

>
>I have seen Genius doing this for years, much to my despair... :(
>
>It seems right, intuitively, but I can't get it to work effectively.
>
>
>
>    Christophe



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