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Subject: Re: How many nodes?

Author: scott farrell

Date: 04:49:15 11/09/03

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On November 06, 2003 at 00:56:09, margolies,marc wrote:

It all depends in the accuracy you are after. It will be accurate after only a
few hundred nodes, unless there are come specific tactical moves.

Most modern engines find simple tactics in a few thousand nodes.

In a million nodes most obvious tactics are overcome.

If an engine cant see a tactic in 10 mill nodes, it is unlikely to find it.

If you are analysing full games, use a small number of nodes, and if the score
jumps, keep the hashtable and go back and redo a few nodes deeper to see the
earliest point you can pick up the tactic.

Scott

>When examining a position deeply with an engine, say for the purposes of placing
>the evaluation of the position within a tree of candidate variations, how many
>millions of nodes of testing are necessary in order to get the closest
>approximation to that engines  best numerical assessment of a chess position and
>its roughly corresponding possible variation move sequence?
>Is there a numerical methods heuristic, or some other rule of thumb which I
>might chose to use to attack the certainty issue? Maybe a statistical
>regression? Should it be engine specific (and correlative to the kinds of
>positions under assessment) or generic?
>I welcome any suggestions here. Thanks-Marc



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