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Subject: Re: futility pruning?

Author: Uri Blass

Date: 01:30:16 11/10/03

Go up one level in this thread


On November 10, 2003 at 02:27:53, Tony Werten wrote:

>On November 09, 2003 at 07:40:38, scott farrell wrote:
>
>>On November 09, 2003 at 04:55:40, Matthias Gemuh wrote:
>>
>>>On November 09, 2003 at 03:53:24, Daniel Shawul wrote:
>>>
>>>>
>>>>
>>>>>I do not remember if Ernst's paper said that you make the move first and then
>>>>>decide if it is futile.
>>>>>
>>>>>If it did, then it's definitely killing all the interest of futility pruning at
>>>>>depth 1!
>>>>>
>>>>>The idea is to prune before you make the move. So you stay at depth==1, look at
>>>>>the move, and say "hey, this move looks completely futile, let's ignore it!".
>>>>>
>>>>>
>>>>>
>>>>>    Christophe
>>>>
>>>>A futile move is futile before you make or after you make it.
>>>>    before
>>>>          mat_bal + move_gain + margin < alpha => futile move
>>>>    after
>>>>          mat_bal + margin < alpha => futile move
>>>>Anyway my question is since you go directly to quiescent search
>>>>(where stand pat cutoff of all futile moves occur) after making the move,
>>>>we only saved ourselves "making of the futile moves".I can comprehend the
>>>>extended futlity pruning but not this.For me as long as standing pat cut off
>>>>is there , futility pruning at frontier is unnecessary,and if it is,it only
>>>>saves the time to make and unmake futile moves.Where does the 60% tree shrinkage
>>>>comes from?Please try to see where my proble is.
>>>>
>>>>Daniel
>>>
>>>
>>>
>>>Your logic seems sound for me. We seem to save only
>>>MakeMove() + UnmakeMove() + Evaluate().
>>
>>I think you are wrong, you save:
>>
>>MakeMove() + UnmakeMove() +alphaBeta()+ qSearch()+ stand-pat+ Evaluate().
>>
>>qsearch of course can be a few plies also.
>
>No, only when you were wrong. That's the whole point with futility pruning, it
>only saves nodes when you were wrong.
>
>Normal: Make move, goto quiescence, eval>beta, cutoff. go back, unmake move.
>
>pruning: "eval" <alpha, skip.
>
>You save 1 make move, 1 function call, 1 eval and 1 unmake move but never a
>node.

It is because you have different definition of node than me.
I have nodes++ only when I make moves.

Makemove is for me something expensive as I explained in another post.

Uri



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