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Subject: Re: CCT6: Now 6 Participants

Author: Sune Fischer

Date: 13:14:45 11/12/03

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On November 12, 2003 at 14:51:11, Robert Hyatt wrote:

>On November 12, 2003 at 01:36:03, Hans Meiser wrote:
>
>>Hi,
>>
>>http://www.vrichey.de/cct6/
>>
>>The Problem of the tie-break:
>>
>>Suggestion:
>>(1) two programs tied for the first place
>>    a normal game 45 15 between the two leaders.
>>    if draw two games 5 3 round robin
>>
>>(2) three programs tied for the first place
>>    Six games 5 3 round robin
>>
>>best regards
>>volker
>
>
>My suggestion:
>
>two tied, a normal 45/15 game.  If draw, we just have "co-champions".
>
>three tied.  three rounds of 45/15.  a plays b, b plays c c plays a.
>If any ties are left, we have co-champions.
>
>Otherwise, let's play blitz from the start.  I see no valid reasoning to
>use blitz to tie-break a "standard time-control" event.  Having co-champions
>is (IMHO) better than a crap-shoot blitz match, where quick searches often
>lead to wins/losses that have little to do with the actual playing skill of
>the programs being used..

What is the fundamental difference between searching to ply 11 and ply 15?
IIRC you have sad you _don't_ believe in "tactical barriers" :)

Anyway, I see no difference and I don't believe blitz would be any more of a
crap-shoot than longer time controls (unless you can prove variance is smaller
at longer TC?).

-S.



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