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Subject: Re: Arena Engine Priority in Tournaments

Author: Ralph Patriquin

Date: 17:59:37 11/13/03

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On November 13, 2003 at 16:39:09, Frank Quisinsky wrote:

>On November 13, 2003 at 11:36:28, Dave Kuntzsch wrote:
>
>>Yes, I discovered it right after 0.95 came out and I reported it on the Arena
>>forum. Never got a response. This is keeping me from running Arena tournaments
>>because performance of other programs I'm running is affected.
>>
>>Dave
>
>Hi Dave,
>
>eng-eng tournament works very good and stabil under Arena.
>Martin updated his GUI frequently and try to make the engines faster. In the
>latest two years I got 3 or 4 mails from Martin and he told me that he made
>Arena faster.
>
>In the time of development of new options is for Martin very important to try
>after new options to make the complete GUI faster and faster. Actual we have a
>fast GUI but Martin is searching all the time ...
>
>You can be sure that he make with all the implemented options and compatibility
>the best.
>
>Look ...
>Arena used ~ 8-10 MB Ram, Arena is only 700kb big and better if the engine
>loading time is longer but perfect as the loading time is fast and the engine
>are in memory!
>
>For me runs the GUI in combination with both standard protocols very good.
>Please note that Martin made from version 0.92 to 0.93 big jumpings in
>compatibility problems. Since this time Arena works fine.
>
>Best
>Frank

Frank, I don't understand your answer, as you don't address the problem. Yes,
Arena engine-engine tournaments are pretty stable now, and I don't criticize the
GUI. It is quite slick in fact. But having a low priority option is pointless if
the engines switch up and down every move. By the way, it works correctly and
does NOT switch priority in demo mode. I don't know whether this is a bug or
intentional, but either way it should be corrected. This is not to nit-pick, I
love Arena and want it to be the best!

Ralph



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