Author: Bob Durrett
Date: 08:54:24 11/16/03
It often happens that the second best middlegame move, and sometimes third, fourth, etc., are almost as good as the best move insofar as the engine can tell. A chess engine programmer could program the engines to offer more variety [in the middlegame] by providing a randomizing function in the engine. This function would cause the engine to play second-best moves a certain percentage of the time. This would be done only if the second best move were "almost" as good as the best move. To make consumers happy, the engine designer could provide a way for the human user to adjust the probabilities of playing alternate moves. Just an idea. [ Does everybody like "new" ideas? : ) ] Bob D.
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