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Subject: Re: Crafty Gets It Right! Game 3 GK vs X3D Fritz (Deep Fritz 8)

Author: Daniel Clausen

Date: 15:03:50 11/17/03

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On November 17, 2003 at 17:52:05, Robert Hyatt wrote:

>On November 17, 2003 at 17:35:42, Daniel Clausen wrote:
>
>>While one should be careful when testing engines with only a few positions, I
>>wouldn't be surprised if Crafty would have the very good (if not the best among
>>computers) chances against humans in a similar match. The effort to concentrate
>>very much on games against humans has to pay off after that time. Too bad that a
>>match GK-Crafty is not realistic due to commercial constraints.
>>
>>Sargon
>
>
>I would hesitate to draw conclusions from a couple of positions.  The
>entire game has to be played.  I certainly feel that the commercial
>programs are better-tuned overall, even though Crafty will clearly have
>a right idea here and there that others don't..

I know that a couple of positions don't mean a lot. It's more a feeling than
anything else. :)

About being better-tuned overall: don't you think this is more important in
comp-comp games than in human-comp games? Again, I can't really prove it, but I
think that in a human-comp game it's more important to have certain eval-terms
than having them well-tuned. What do others think? Any "proof" for one or the
other side?

Sargon



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