Author: Daniel Clausen
Date: 15:03:50 11/17/03
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On November 17, 2003 at 17:52:05, Robert Hyatt wrote: >On November 17, 2003 at 17:35:42, Daniel Clausen wrote: > >>While one should be careful when testing engines with only a few positions, I >>wouldn't be surprised if Crafty would have the very good (if not the best among >>computers) chances against humans in a similar match. The effort to concentrate >>very much on games against humans has to pay off after that time. Too bad that a >>match GK-Crafty is not realistic due to commercial constraints. >> >>Sargon > > >I would hesitate to draw conclusions from a couple of positions. The >entire game has to be played. I certainly feel that the commercial >programs are better-tuned overall, even though Crafty will clearly have >a right idea here and there that others don't.. I know that a couple of positions don't mean a lot. It's more a feeling than anything else. :) About being better-tuned overall: don't you think this is more important in comp-comp games than in human-comp games? Again, I can't really prove it, but I think that in a human-comp game it's more important to have certain eval-terms than having them well-tuned. What do others think? Any "proof" for one or the other side? Sargon
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