Author: Torstein Hall
Date: 15:26:10 11/17/03
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On November 17, 2003 at 17:52:05, Robert Hyatt wrote: >On November 17, 2003 at 17:35:42, Daniel Clausen wrote: > >>While one should be careful when testing engines with only a few positions, I >>wouldn't be surprised if Crafty would have the very good (if not the best among >>computers) chances against humans in a similar match. The effort to concentrate >>very much on games against humans has to pay off after that time. Too bad that a >>match GK-Crafty is not realistic due to commercial constraints. >> >>Sargon > > >I would hesitate to draw conclusions from a couple of positions. The >entire game has to be played. I certainly feel that the commercial >programs are better-tuned overall, even though Crafty will clearly have >a right idea here and there that others don't.. Is it really a matter of tuning? I feel this kind of closed positions demand a plan. I can not see how the approach of todays programs can achieve this. Or maybee I'm wrong and a very advanced position evaluation could make a program play this closed positions right? Torstein
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