Author: Terry McCracken
Date: 16:56:35 11/17/03
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On November 17, 2003 at 17:52:05, Robert Hyatt wrote: >On November 17, 2003 at 17:35:42, Daniel Clausen wrote: > >>While one should be careful when testing engines with only a few positions, I >>wouldn't be surprised if Crafty would have the very good (if not the best among >>computers) chances against humans in a similar match. The effort to concentrate >>very much on games against humans has to pay off after that time. Too bad that a >>match GK-Crafty is not realistic due to commercial constraints. >> >>Sargon > > >I would hesitate to draw conclusions from a couple of positions. The >entire game has to be played. I certainly feel that the commercial >programs are better-tuned overall, even though Crafty will clearly have >a right idea here and there that others don't.. Yes, but what you've created in my mind is important and deserved attention. It helps me see that someday, machines will excel in every area of the game, including deep planning and deep positional feeling, coupled with deep tactics, they will win in the end. You're a pioneer, and I felt you deserved credit in development of an eval that worsk well against GM's, at least in blitz games. Even I have found ways to lock up tacticians like CM...no tactics, no game...killed CM8K in a 3/0 blitz game by locking the position. Crafty is another animal, I should use it now and then!!:o) Terry
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