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Subject: Re: Crafty Gets It Right! Game 3 GK vs X3D Fritz (Deep Fritz 8)

Author: Robert Hyatt

Date: 07:05:03 11/18/03

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On November 17, 2003 at 20:12:29, Uri Blass wrote:

>On November 17, 2003 at 18:03:50, Daniel Clausen wrote:
>
>>On November 17, 2003 at 17:52:05, Robert Hyatt wrote:
>>
>>>On November 17, 2003 at 17:35:42, Daniel Clausen wrote:
>>>
>>>>While one should be careful when testing engines with only a few positions, I
>>>>wouldn't be surprised if Crafty would have the very good (if not the best among
>>>>computers) chances against humans in a similar match. The effort to concentrate
>>>>very much on games against humans has to pay off after that time. Too bad that a
>>>>match GK-Crafty is not realistic due to commercial constraints.
>>>>
>>>>Sargon
>>>
>>>
>>>I would hesitate to draw conclusions from a couple of positions.  The
>>>entire game has to be played.  I certainly feel that the commercial
>>>programs are better-tuned overall, even though Crafty will clearly have
>>>a right idea here and there that others don't..
>>
>>I know that a couple of positions don't mean a lot. It's more a feeling than
>>anything else. :)
>>
>>About being better-tuned overall: don't you think this is more important in
>>comp-comp games than in human-comp games? Again, I can't really prove it, but I
>>think that in a human-comp game it's more important to have certain eval-terms
>>than having them well-tuned. What do others think? Any "proof" for one or the
>>other side?
>>
>>Sargon
>
>I think that you can expect humans to play against the opponent's weaknesses.
>
>In case that kasparov plays a serious match against crafty you can expect
>kasparov to play for positions that Crafty is stupid and maybe Fritz is not
>stupid and I believe that he can find them.
>
>Uri


I would agree.  In fact, he might find ways to exploit Crafty's strong
tendency to not allow blocked pawn positions.



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