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Subject: Re: Quark...is quarky!

Author: Thomas Mayer

Date: 21:48:04 11/19/03

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Hi Slater,

>45/0 - Quark6.exe from the Quark website:
>
>1. e4 c5 {0.00/0 0} 2. Nf3 d6 {0.00/0 0} 3. d4 cxd4 {0.00/0 0} 4. Nxd4 Nf6
>{0.00/0 0} 5. Nc3 a6 {0.00/0 0} 6. Bg5 e6 {0.00/0 0} 7. f4 Qb6 {0.00/0 0} 8. Qd2
>Qxb2 {0.00/0 0} 9. Rb1 Qa3 {0.00/0 0} 10. f5 Nc6 {0.00/0 0} 11. fxe6 fxe6
>{0.00/0 0} 12. Nxc6 bxc6 {0.00/0 0} 13. e5 dxe5 {0.00/0 0} 14. Bxf6 gxf6 {0.00/0
>0} 15. Ne4 Be7 {0.00/0 0} 16. Be2 O-O {-1.93/12 128} 17. Rb3 Qxa2 {-1.79/11 202}
>18. O-O Kh8 {-1.55/12 189} 19. Qh6 Rf7 {0.18/11 354} 20. Rg3 Ra7 {-0.10/10 44}
>21. Kh1 Qa5 {0.40/9 39} 22. Bh5 Bd8 {319.83/12 300} {Black Resigns} 1-0
>
>Weirdness.

funny - when I remember correctly this version is based on v1.50... loooong time
ago... :) Anyway, funny example what computers do not understand, 16. ... O-O
does already look to me like a loser and there are many engines which want to
play that too (e.g. Fritz 8). Then 17. ... Qxa2 is very deadly, and still many
engines like that for a long time (current Quark would NEVER choose Qxa2 at all)
- of course a line I would not like to see at Graz...

Greets, Thomas



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