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Subject: Re: How many ELO-points can i expect for getting an Engine 20% faster

Author: Ricardo Gibert

Date: 12:25:02 11/20/03

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On November 20, 2003 at 14:26:00, Juergen Wolf wrote:

>hi
>
>if an engine-version is 20% faster than its predecessor and nothing else has
>been changed how can this be translated into (expected) ELO-improvement.
>
>probably this was already answered in the past, but can't find the thread
>(probably wrong key-words)
>
>Running a tournament (no blitz) on 4 PC's (200 games against 5-6 engines)
>takes me around 2 weeks.
>
>
>thanks in advance
>
>kind regards juergen

s = speedup factor
d = expected approximate elo gain per speedup doubling
log(s)*d/log(2) = approximate elo improvement

Example:

The rule of thumb is a program will gain about 50 elo with each doubling of
processing speed. How much elo is thereby gained with a 20% speedup?

Let s = 1 + 20/100 = 1.2
Let d = 50.

log(s)*d/log(2) = log(1.2)*50/log(2) = 13.2 approximate elo improvement

I have seen the estimate of d range between 40 and 100. The estimate was higher
in the olden days. 40 or 50 is a typical estimate nowadays.



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