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Subject: Re: Ruffian 2.0 will include a linux version too!

Author: Djordje Vidanovic

Date: 11:49:21 11/21/03

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On November 21, 2003 at 14:14:14, Chessfun wrote:

>On November 21, 2003 at 06:23:36, Frank Quisinsky wrote:
>
>>On November 21, 2003 at 03:38:24, Chessfun wrote:
>>
>>>On November 20, 2003 at 19:14:15, Jorge Pichard wrote:
>>>
>>>>Ruffian 2.0 by Per-Ola Valfridsson (Sweden) is the strongest Winboard compatible
>>>>engine in the world today. The freely available and downloadable version of
>>>>Ruffian (ver. 1.0.5) is placed first on the Winboard Engines Rating List. Its
>>>>successor, coming more than one year later, with improved features and much
>>>>higher playing strength, compared with 1.0.5.
>>>>Ruffian 2.0 is not only capable of holding his own against the strongest
>>>>commercial chess programs in the world, but also able to compete successfully
>>>>against any of them.
>>>>
>>>>WB I / II & UCI protocol support
>>>>
>>>>Linux engine included
>>>>
>>>>11 playing levels, interesting settings!
>>>>
>>>>Opening books by Prof. Dr. Djordje Vidanovic !!
>>>>
>>>>Our Chess GUI Arena 1.0 by Martin Blume !!
>>>>
>>>>Ruffian 2.0 is a much improved engine that is considerably stronger than version
>>>>1.0.1 / 1.0.5. More chess knowledge has been added and many other areas have
>>>>been enhanced and improved. Piece mobility has been completely rewritten and the
>>>>new version has a more active positional playing style.
>>>>The engine is written in portable ANSI C and has been tested on a number of
>>>>platforms such as Windows, Mac OSX, Linux, Solaris, Pocket PC and PalmOS.
>>>>
>>>>Ruffian is a fast program that reaches high search depth very quickly, and this
>>>>gives it excellent tactical abilities. Extensions, pruning and evaluation have
>>>>been carefully tuned to maximize Ruffian's playing strength. Mobility is based
>>>>on precalculated tables that can recognize special patterns; this is one of the
>>>>major evaluation terms. Ruffian has a lot of endgame knowledge and can play
>>>>endgames fairly well. With the combination of endgame tables, Ruffian knows when
>>>>to convert to a winning endgame. Search is based on iterative deepening,
>>>>principal variation search algorithm (PVS), extension, SEE, transposition
>>>>tables, recursive null-move and forward pruning.
>>>
>>>Hmm, wonder who we should thank for taking it commercial.
>>>
>>>Sarah.
>>
>>Hi Sarah,
>>
>>the best solution for us is to have all for free.
>>I know this, we make it!
>>
>>Ruffian 1.05 / Arena 1.0 for an example!
>
>
>Ruffian 1.0.5 is the same as previous versions which were also free.
>Arena is an interface.
>
>I specifically refer to Ruffian and it becoming commercial. Without "Arena" it's
>hardly likely that Ruffian could become commercial as a simple winboard engine,
>and no interface of it's own.
>
>You may though wish to change the statement;
>"Ruffian has a lot of endgame knowledge and can play endgames fairly well."
>I am not even sure what "fairly well" means?.
>
>Sarah.


*Fairly well* means _fairly well_ :-)  Just like it says in the description of
the program by the author himself.  *Fairly well* means that Ruffian would play
endgames even without tablebases fairly well (not perfectly...).  That was what
Per-Ola meant and I am clarifyng for you, just in case.  I am fairly sure that
you should have understood the modest statement by Per-Ola _fairly well_.  Now
that we are through with semantics, I wish you a nice weekend.  Although it is
the end of November in Europe the weather is spring-like; I just hope it's half
that nice in the USA...:-)

Regards,

Djordje





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