Author: Uri Blass
Date: 12:00:25 11/21/03
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On November 21, 2003 at 13:59:20, José de Jesús García Ruvalcaba wrote: >On November 21, 2003 at 12:33:01, Uri Blass wrote: > >> >>I think that it can be cheaper and if the best players are too greedy we can get >>only 2600-2700 players that are strong enough. >> >>The sponsor can decide that there is total of 180,000$ for prizes for humans. >> >>100,000$ for the best human >>50,000$ for second place >>30,000$ for third place >>No prize for 4th place. >> > >A more interesting way to divide the prizes is: each program has a prize fund of >36000 Euro to be divided proportionatelly among the players who score against >it. So one draw and one lose against a program which scores 7,5 from its eight >games gives 36000 Euro to the player, but two wins against a program which >scores 0 points gives only 9000 Euro. The only problem is what to do if a >program wins all its games, I propose the money goes back to the sponsors or >probably to some charity. >The main problem with your proposed prize distribution is that once a players is >scoring better than the other three, she/he may try to draw her/his way out to >the first place, reducing interest. >I do not know how much grandmasters usually earn, 180000 Euro sounds like little >money for 4 top players, but I guess you can get four willing players rated >2600-2650 for that. > >>Humans play games against 4 computers with white and black so we have 8 games >>per player. >> > >I like this competition system. > >>The humans who play are the best players who agree to play in these conditions. >> > >Other problem is that profesional chess players usually have to plan the events >they play in with some time in advance. It is not like they spotaneously >agreeing to play, many might be interested in the challenge but they need to >know if they are getting a definitive invitation (I do not blame them since they >need to earn money playing chess to support their families). No problem Let say the tournament is beginning in 1.1.2005 The best 4 players based on rating have 24 hours to accept. If 3 of them do not accept then the next best 4 players(or less in case part accepted) have 24 hours to accept We continue in that way until we get 4 who accept. I guess that we can find in at most 2 months enough players who accept the challange. Uri
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