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Subject: The Quality of computer verses Human chess matches:

Author: Erik Bergren

Date: 10:58:12 11/22/03


The Kasparov vs. Computer, and other such matches have
a particular quality to keep in mind when interpreting them:


>>Concern for the reliabilly of data is logical. Among the penalties
>>for not doing that is: wasted time studing unreal data.

(Terry McCracken said):
>
>Logic dictates not to draw conclusions from dubious data.
>There is no indication, that the data I have is doubtful, but every indication
>the internalization of conspirators are!

  Qualifying a "chess game" as non "doubtful data" or non "dubious data",
is not specific enough for critical use.

  In the present case for example: Kasparov was able
to practice play over and over against the computer
(or a very similar version)
before playing the games that counted.
Kasparov learns from such games, but the computer did not.
That is a higher degree of "aquaintance with the opponent" than is usual.

Surely the games have a quality to them do to that.
For example, they could contain assaults on weeknesses that
Kasparov found in that computer and software.

Thus:
Such data(games) would(may) then
not be "rigorous enough" (or "less rigorous") for
forming general plans for winning at chess against other
opponents. (Unless you interpret it carefully, conscienciously).





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