Author: rasjid chan
Date: 06:28:40 11/24/03
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On November 24, 2003 at 08:53:38, Fermin Serrano wrote: >Hi, >During last months I have being developing a TSCP modified by me and a few days >ago I decided to develop a version of my own based on 0x88 move generator. I >have done some develop, but I want to know some basic design issue before >contine. >How can I built an attack information table?. During move generator I could do >that "without" cost for side on move, but if I want a real attack table I need >to computer the opponent moves too. is it true? and.... what's the best way to >develop attacks tables under 0x88?. I am about doing the same. Gerbil's site is almost self sufficient about 0x88 attacks. The non-sliding pcs almost trivial. the b/r/q needs to determine if sq1, sq2 is a b/r path using ray[128 + sq2 - sq1] & tBISHOP... then getting the steps size to slide thru with step[128 + sq2 - sq1] .... no short-cut. This may be one of the most efficient chess representation mtthod. I am now adding attacks for the xside , no short-cut. Read Ed Schroders article. Rasjid
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