Author: Robert Hyatt
Date: 08:10:38 11/24/03
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On November 24, 2003 at 09:03:10, Daniel Clausen wrote: >On November 24, 2003 at 08:59:43, Robert Hyatt wrote: > >[snip] > >>All they are allowed to do is respond to the "how much time is left on the >>clock?" type question. And they have to answer that question accurately. IE >>they can't say that more time is left than really is, to make the program >>think longer... > >I wonder how exactly this is handled in a tournament. Would you have to call the >arbiter and he/she/it would look over your shoulder while you type the 'settime' >command or something? I don't think the engine _really_ has to ask the question >in the first place. (or it would ask after every move, just to be on the safe >side :) > >Sargon Actually this is what most do now. IE in tournament mode, crafty says "please check the clock and update if it it is wrong" after displaying the clock after each move is made... The rules have _always_ required that the program ask, although this has been "bent" on many occasions.
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