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Subject: Re: 0x88 and attack tables

Author: Fermin Serrano

Date: 01:51:19 11/25/03

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so, as I undestand, the only way is a double loop of 64x64 to allow compute the
relation between all squares. I was thinking on a only loop of 64 and then
looking, when a piece is found, all squares it attacks. do you think this could
be faster?



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