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Subject: Re: Crafty-List question

Author: Robert Hyatt

Date: 22:47:07 11/27/03

Go up one level in this thread


On November 28, 2003 at 01:26:36, Uri Blass wrote:

>On November 27, 2003 at 21:21:03, Robert Hyatt wrote:
>
>>On November 27, 2003 at 20:58:43, David Dahlem wrote:
>>
>>>On November 27, 2003 at 19:50:47, Robert Hyatt wrote:
>>>
>>>>On November 27, 2003 at 18:37:33, Matthias Gemuh wrote:
>>>>
>>>>>On November 27, 2003 at 18:15:34, Amir Ban wrote:
>>>>>
>>>>>>
>>>>>>Here is the List-Brutus game from 7th round.
>>>>>>
>>>>>>Can anyone get any crafty version with any setting to play List's 13. Be2 or 19.
>>>>>>Qd4 ?
>>>>>>
>>>>>>Amir
>>>>>>
>>>>>>
>>>>>>[Event "WCCC 11th"]
>>>>>>[Site "Graz"]
>>>>>>[Date "2003.11.26"]
>>>>>>[Round "7"]
>>>>>>[White "List"]
>>>>>>[Black "Brutus"]
>>>>>>[Result "1/2-1/2"]
>>>>>>[ECO "A00"]
>>>>>>[PlyCount "134"]
>>>>>>[EventDate "2003.??.??"]
>>>>>>
>>>>>>1. Nc3 d5 2. e4 dxe4 3. Nxe4 Nd7 4. d4 Ngf6 5. Ng3 h5 6. Bd3 c5 7. Nf3 h4 8.
>>>>>>Ne2 h3 9. gxh3 a6 10. Ng5 cxd4 11. Nxd4 Nc5 12. Bc4 e6 13. Be2 Nfe4 14. Nxe4
>>>>>>Nxe4 15. Qd3 f5 16. Nb3 Qf6 17. c3 Bd7 18. Be3 Bb5 19. Qd4 Bxe2 20. Qxf6 Nxf6
>>>>>>21. Kxe2 Rxh3 22. Nd4 Kf7 23. Nf3 Kg8 24. Ng5 Rh6 25. Nf3 Rh5 26. Bd4 Nd5 27.
>>>>>>Be5 a5 28. Rhg1 Rh7 29. Rad1 Rc8 30. Rd4 Nb6 31. Bd6 Bxd6 32. Rxd6 Na4 33. Rd2
>>>>>>b5 34. h4 Nb6 35. Kf1 b4 36. cxb4 axb4 37. Rd4 b3 38. axb3 Rh6 39. Kg2 Kf7 40.
>>>>>>Ra1 Nd5 41. Rc4 Rb8 42. Ne5+ Kg8 43. Ra7 Rxb3 44. Nf7 Rg6+ 45. Ng5 Rb8 46. Kf1
>>>>>>Rf6 47. Rd4 Rg6 48. b3 Rh6 49. Kg2 Rg6 50. f3 Nf6 51. Re7 Nd5 52. Rxe6 Rxe6 53.
>>>>>>Nxe6 Rb5 54. Kf2 Kf7 55. Nf4 Nxf4 56. Rxf4 Rxb3 57. Rxf5+ Kg6 58. Rg5+ Kf6 59.
>>>>>>Rc5 Kg6 60. Rc6+ Kh5 61. Kg3 Rb1 62. Rc5+ Kg6 63. Re5 Kf6 64. Ra5 Kg6 65. Kg2
>>>>>>Rb2+ 66. Kh3 Rb1 67. Rg5+ Kf6 1/2-1/2
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>Hijacked code snippets do not kick in at every move.
>>>>>You certainly know that.
>>>>>
>>>>>/Matthias.
>>>>
>>>>
>>>>IMHO it would depend on "what was hijacked (if anything was)?"  IE the
>>>>move generator is pretty "bland".  It has to produce all moves in a given
>>>>position, and that is deterministic in behavior.  The evaluation is way
>>>>different obviously and is one place where most of the "creativity" of
>>>>the programming effort goes.  Grabbing part of that would be way outside
>>>>the bounds of reasonableness...
>>>
>>>In a post from the archives at
>>>
>>>http://www.chess-archive.com/ccc.php?art_id=270338
>>>
>>>Dann Corbitt says this about the evaluation function of List...
>>>
>>>"I have seen the evaluation function, which uses separate lists for each piece
>>>type."
>>>
>>>Can you tell us if there could possibly be any relation between the evaluation
>>>of List and Crafty, based on Dann's statement? :-)
>>>
>>>Regards
>>>Dave
>>
>>
>>As I said, I am in an "information vacuum" here.  I don't know _anything_
>>about list at all.  I was (above) responding to the idea of whether or not
>>it is reasonable to grab _any_ of an existing engine.  If the answer is
>>"no" then how many are using egtb.cpp from Eugene?  Since egtb.cpp is
>>deterministic in its behavior, I don't see it as a problem.  I was pointing
>>out that _some_ parts of an engine will produce the same "result" no matter
>>who writes it (movgen for example).  Other parts will not (the evaluation to
>>name one, but the search itself is something else too due to extensions).
>
>I think that the move generator is not going to generate the same result.
>
>My move generator generate only legal moves so it is different than your move
>generator.


So.  We are doing it _differently_.  But I _only_ pay attention to legal
moves.

>
>My move generator also give scores for all moves for move ordering(against
>different than other move generators because I am sure that even if other give
>scores they do not do it in the same way).


Same way or not, the point was that generating moves for a position is a
static task with a fixed and finite output.  That is different from an
evaluation that has a lot of the "author" encoded there...



>
>Order of moves in the move generator is also not deterministic and can influence
>the program.

not normal alpha/beta.  But that's not the point here...  Efficiency is
not the issue.  IE if you need to find a bit in a word, should you learn
how to write your own asm function, or use mine that already works?  I'd
say use mine.  You _do_ use a random number generator you didn't write,
correct?




>
>Uri



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