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Subject: Re: Improving crafty by 100 points ? Put your money where your ...

Author: Odd Gunnar Malin

Date: 05:45:41 11/28/03

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On November 28, 2003 at 08:26:12, Odd Gunnar Malin wrote:

>On November 28, 2003 at 07:44:36, Georg v. Zimmermann wrote:
>
>>Disclaimer: the following is not legally binding. It is an offer to negotiate.
>>Nevertheless, it is a serious proposal.
>>
>>It has been repeatetly stated that a 'clone' of crafty can not be 100 or more
>>elo stronger, by many people here.
>>
>>I do not believe so. How about a bet ?
>>
>>I would state that I can improve Crafty by 100 points or more within 4 month.
>>
>
>For better comp-comp play I would have:
>- Let the code be left alone or maybe removed some stuff that are unneeded for
>pure play. Maybe added some commands to discard some evaluation code.
>- Then made a automatic tuningtool.
>- Collected position with eval/bestmove from some of the best comp-player
>(Shredder/Fritz) for small ply depth (1 or 2).
>- Let it run for tuning.
>- Run matches against comps to tune the book, start with a pretuned book like
>that Hyatt use on ICC now.
>
>The first three points shouldn't take more than one day each. The two last
>points get the rest of the four months.
>
>I guess Crafty are tuned for human-comp play so the overall strength could
>(probably) go down.
>
>Odd Gunnar

Hmm... When looking at SSDF's ratinglist the difference wasn't so big that I
though so 100 points was a bit too much. Maybe I would expect somewhere between
25 and 50 points from this in a comp-ratinglist. When you get near the top each
rating-point gets harder to get.

Odd Gunnar



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