Author: Robert Hyatt
Date: 20:27:25 11/28/03
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On November 28, 2003 at 16:41:56, Peter Berger wrote: >On November 28, 2003 at 16:24:41, Robert Hyatt wrote: > >>On November 28, 2003 at 16:17:22, Peter Berger wrote: >> >>>Time control will be game in 2 hours with 10 seconds increment/move. The match >>>will be done like older FIDE world championship matches - the first one to win 6 >>>games wins the match, draws won't count. >> >>That might explain the time usage. game/2 hours means you have to be >>careful. What Crafty does is to set the target time to remaining/35 + >>increment. IE if there is 35 minutes left in your time control, it >>will try for 70 seconds for the current move. 35 / 35 = 1, + 10 secs >>increment... >> >>That tends to prevent losses on time, but can be a bit conservative. I >>might look at that divisor at some point in the future... A more >>common time control might be 40/120, then sudden-death in 30 or something >>similar, which I have tested more. I have not played in a sudden-death >>game on the first time control, since maybe 1977 or so where I played in a >>"tornado" that was simply game in 60 minutes... > >I have checked if Crafty gets the information correctly from WinBoard, it does. > >Your complaint is not valid this time IMHO, Bob. I really don't see where I voiced a "complaint". I voiced an "explanation" of why the time usage might look wrong to you. I'm not unhappy with its time usage on ICC. I simply responded to your being unhappy with its usage in your games... > Crafty has competed in 5 ccts >during last years with 45 10 and 60 10. In fact the time control was chosen for >Crafty's sake as I wanted to have one it would get on ICC all the time. > >Crafty's time usage is fine when compaired with other amateur engines, in fact >it usually allocates more time than many in the first half of the game. But >especially Fritz, Shredder and Junior do this in a much more agressive way. > >Peter
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