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Subject: Re: Setup and rules reposted

Author: Robert Hyatt

Date: 20:27:25 11/28/03

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On November 28, 2003 at 16:41:56, Peter Berger wrote:

>On November 28, 2003 at 16:24:41, Robert Hyatt wrote:
>
>>On November 28, 2003 at 16:17:22, Peter Berger wrote:
>>
>>>Time control will be game in 2 hours with 10 seconds increment/move. The match
>>>will be done like older FIDE world championship matches - the first one to win 6
>>>games wins the match, draws won't count.
>>
>>That might explain the time usage.  game/2 hours means you have to be
>>careful.  What Crafty does is to set the target time to remaining/35 +
>>increment.  IE if there is 35 minutes left in your time control, it
>>will try for 70 seconds for the current move.  35 / 35 = 1, + 10 secs
>>increment...
>>
>>That tends to prevent losses on time, but can be a bit conservative.  I
>>might look at that divisor at some point in the future...    A more
>>common time control might be 40/120, then sudden-death in 30 or something
>>similar, which I have tested more.  I have not played in a sudden-death
>>game on the first time control, since maybe 1977 or so where I played in a
>>"tornado" that was simply game in 60 minutes...
>
>I have checked if Crafty gets the information correctly from WinBoard, it does.
>
>Your complaint is not valid this time IMHO, Bob.

I really don't see where I voiced a "complaint".  I voiced an "explanation" of
why the time usage might look wrong to you.  I'm not unhappy with its time
usage on ICC.  I simply responded to your being unhappy with its usage in
your games...


> Crafty has competed in 5 ccts
>during last years with 45 10 and 60 10. In fact the time control was chosen for
>Crafty's sake as I wanted to have one it would get on ICC all the time.
>
>Crafty's time usage is fine when compaired with other amateur engines, in fact
>it usually allocates more time than many in the first half of the game. But
>especially Fritz, Shredder and Junior do this in a much more agressive way.
>
>Peter



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