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Subject: Re: need some help with Java and fast math routines.

Author: Gerd Isenberg

Date: 00:00:08 11/29/03

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On November 28, 2003 at 21:27:52, scott farrell wrote:

>Thanx Gerd,
>
>It gave a few percent speedup, funny thing is I didnt think of just fiddling
>with the current code, I was thinking more of ripping it out, or trying a
>non-table based approach.

May be traversing your bitboards with finding lsb instead of msb is faster.
You should try the approaches of Walter Faxon or Matt Taylor (look in the
archives). I recently posted Matt Taylor's C-routines here:
http://www.talkchess.com/forums/1/message.html?331101

About your incremental make/unmake move algorithm, i did similar in my former
dos-program - but don't like the runtime dependency on the number of changed
controls per move anymore. I used 32-attackTo bitboards only addressed by some
piece index from 0..31 (0..15 white pieces, 16..31 black pieces) and redundant
32-bit piecesets attackedBy[64] for each square. That saves the need of updating
some squares on the ray where sliders move. For instance if a rook (e.g. with
piece index 13) moves from h1 to h2, there is no need to update
controlledBy[h3..h8], because the piecesets don't change. Of course one needs
two arrays, to to map piece indices to squares and vice versa.

Gerd

<snip>



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