Author: Jürgen Hartmann
Date: 02:53:57 11/17/98
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On November 17, 1998 at 04:39:08, Ed Schröder wrote: >However and here starts the confusion, the communication of >moves between two Pc's is just ONE aspect of an autoplayer. > Shouldn't the autoplayer not do one and only one thing: Transmit moves until the game is ended by mate, theoretical draw or mutual agreement, then begin a new game? This is what players do over the board. Why is it not possible to check this 100% with a communication log? Whatever a communication link does shows up by definition in the log. About saving: Why not save the game yourself in Rebel when the game ends? If Rebel's learning/saving after games depends on another computer being hooked up to it by a strange cable and sending "Save" commands then I think you should talk to your programmers to implement it in a more general way. This discussion has 'sore loser' written all over it (you invited the flame). Jürgen Hartmann PS: Does the autoplayer protocol allow draw offers or resigning?
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