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Subject: The Next Step Up for Chess-Playing Program Tournaments

Author: Bob Durrett

Date: 16:06:51 11/30/03



Now that everybody is happy with the idea of having GUIs which are really
executives and not user interfaces, the next logical step is to have:

MULTI-ENGINE chess-playing programs.

After all, the current "GUIs" are deciding between the main engine and tablebase
"engine," so it is a small step forward to have other multi-engine combinations.

I forsee "GUIs" which are at least as big as present-day chess engines.  They
will orchestrate multi-engine "orchestras" and really create a lot of
sophisticated chess "music."

The GUI of the future will be charged with the task of identifying and acting
upon long-range considerations such as developing attacks [and defending against
enemy buildups] and dealing with complex positional and strategic issues.

As in a human orchestra, each "engine" will have it's own special role.  There
may be a "violin engine,"  a "trombone engine," a "clarinet engine," a "drum
engine," and all the rest.

Truly, it may take 10GB of RAM just to hold the entire orchestra.  [If fewer
than ten engines, we can call it an "ensemble."]

Clearly, Chessbase will produce this "GUI to end all GUIs."  They will have a
lock on the market.

: )

Why not?

Bob D.



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