Author: Les Fernandez
Date: 22:14:41 11/30/03
Go up one level in this thread
On December 01, 2003 at 01:11:46, Les Fernandez wrote: >On December 01, 2003 at 00:38:28, Slater Wold wrote: > >>On December 01, 2003 at 00:35:26, Les Fernandez wrote: >> >>>Anyone have any idea what the percentage is for a chess engine after say 90 sec >>>of analysis that one of the top 5 suggested moves is in fact the best move? And >>>what percent of the time would you guess that after an additional 90 sec that an >>>alternate move is found and that it was not one of the top 5 choices after the >>>first 90 seconds? And finally can crafty when it is done with its analysis >>>report the top 5 highest rated moves and if not what engine can do that? >>> >>>Thanks, >>> >>>Les >> >>Rebel tracks it by depth. Here's my output: >> >> SEARCH OVERVIEW >> =============== >> >>Depth Moves Moves Big Score >> Searched Changed Changes >> >> 1 7118 0 = 0.0% 0 = 0.0% >> 2 7009 2832 = 40.4% 1900 = 27.1% >> 3 6988 2131 = 30.5% 1160 = 16.6% >> 4 6933 1856 = 26.8% 653 = 9.4% >> 5 6923 1777 = 25.7% 774 = 11.2% >> 6 6892 1504 = 21.8% 582 = 8.4% >> 7 6873 1403 = 20.4% 571 = 8.3% >> 8 6824 1264 = 18.5% 480 = 7.0% >> 9 6735 1247 = 18.5% 454 = 6.7% >>10 6509 924 = 14.2% 306 = 4.7% >>11 6077 904 = 14.9% 344 = 5.7% >>12 5276 665 = 12.6% 224 = 4.2% >>13 3984 473 = 11.9% 179 = 4.5% >>14 2473 216 = 8.7% 103 = 4.2% >>15 1415 113 = 8.0% 81 = 5.7% >>16 867 38 = 4.4% 52 = 6.0% >>17 543 17 = 3.1% 38 = 7.0% >>18 322 9 = 2.8% 28 = 8.7% >>19 240 9 = 3.8% 24 = 10.0% >>20 200 5 = 2.5% 11 = 5.5% >>21 165 2 = 1.2% 7 = 4.2% >>22 128 2 = 1.6% 8 = 6.3% >>23 96 1 = 1.0% 3 = 3.1% >>24 84 1 = 1.2% 5 = 6.0% >>25 74 1 = 1.4% 4 = 5.4% >>26 70 1 = 1.4% 1 = 1.4% >>27 66 2 = 3.0% 1 = 1.5% >>28 63 2 = 3.2% 1 = 1.6% >>29 63 1 = 1.6% 1 = 1.6% >>30 60 1 = 1.7% 1 = 1.7% >>31 58 0 = 0.0% 1 = 1.7% >>32 57 1 = 1.8% 1 = 1.8% >>33 56 0 = 0.0% 2 = 3.6% >>34 54 0 = 0.0% 1 = 1.9% >>35 52 0 = 0.0% 0 = 0.0% >>36 50 0 = 0.0% 0 = 0.0% >>37 49 0 = 0.0% 0 = 0.0% >>38 47 0 = 0.0% 0 = 0.0% >>39 45 0 = 0.0% 0 = 0.0% >>40 45 0 = 0.0% 0 = 0.0% >>41 44 0 = 0.0% 0 = 0.0% >>42 44 0 = 0.0% 0 = 0.0% >>43 42 0 = 0.0% 0 = 0.0% >>44 40 0 = 0.0% 0 = 0.0% >>45 40 0 = 0.0% 0 = 0.0% >>46 40 0 = 0.0% 0 = 0.0% >>47 40 0 = 0.0% 0 = 0.0% >>48 39 0 = 0.0% 0 = 0.0% >>49 39 0 = 0.0% 0 = 0.0% >>50 39 0 = 0.0% 0 = 0.0% >>51 37 0 = 0.0% 0 = 0.0% >>52 37 0 = 0.0% 0 = 0.0% >>53 37 0 = 0.0% 0 = 0.0% >>54 37 0 = 0.0% 0 = 0.0% >>55 37 0 = 0.0% 0 = 0.0% >>56 37 0 = 0.0% 0 = 0.0% >>57 37 0 = 0.0% 0 = 0.0% >>58 37 0 = 0.0% 0 = 0.0% >>59 37 0 = 0.0% 0 = 0.0% >>60 37 0 = 0.0% 0 = 0.0% > >Hi Slater, > >I am not sure I understand this output fully. Moves changed percent is it based >on a number of games to the indicated ply depth? Big score changes?? What type >of magnitude are we talking about here. I thank you so much for your response >however I think I need to have an idea or atleast an approximation as to how >long it takes rebel to reach the listed depths. I understand that it will vary >at times depending on the position but a good educated guess won't hurt for the >time being. > >Thanks, > >Les ps I really need to know what the top 5 best choices were and whether or not after an additional 90 sec what percent of the time the final best move is not one of the initial (first 90 sec) top 5 best choices. Sorry for the repeat!
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