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Subject: Re: Tablebase sizes: 6 man? 7? 8? ...

Author: Robert Hyatt

Date: 14:19:30 11/17/98

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On November 17, 1998 at 15:34:15, Eugene Nalimov wrote:

>Very rough estimation:
>
>Pawnless 6-man ending - 10**10 positions.
>6-man ending with pawn(s) - 2.5*10**10 positions.
>
>8 bits per position is not enough, 9-10 bits necessary.
>So, pawnless 6-man ending will use 20Gb, ending with pawn(s)
>will use 50Gb.
>
>It's possible to handle huge files at PC using NT (there is
>no such restriction on file size as in Linux), but to be
>reasonable effective generator must use 1-2Gb of RAM (I'm
>speaking not about my generator, but about generator that
>is written especially with 6-man tables in mind). Also, you
>must have necessary amount of disk space free.


how do you address such a big file since (a) the PC has 32 bit words
and (b) the ansi standard requires that the data type for fseek() be
a "long" and not something obtuse?

IE the alpha handles this nicely even under linux...  but on a peecee...



>
>The hardest part will be generation of pawnless endings -
>endings with pawns can be partitioned to a lot of subclasses,
>depending of the pawns locations.
>
>Of course you can
>(1) Generate on a powerful supercomputer (BTW, task can be
>    parallelized very well), compress table, transfer compressed
>    table to PC, and decompress only small chunks when necessary.
>(2) Generate not DTC or DTM, but win/draw/loss table -
>    then you can pack 5 positions per byte.
>(3) Generate some subclasses - e.g. with rammed pawns, or
>    with 2 identical pieces, etc.
>
>Eugene
>
>On November 17, 1998 at 13:03:53, Robert Hyatt wrote:
>
>>On November 17, 1998 at 08:14:45, Mark Young wrote:
>>
>>>On November 17, 1998 at 08:05:33, Robert Hyatt wrote:
>>>
>>>>On November 17, 1998 at 06:35:08, Ralph E. Carter wrote:
>>>>
>>>>>Has anyone projected the size of these?
>>>>
>>>>
>>>>easy to do... for edward's format, use 64* size of previous file.  IE for
>>>>openings with at least one pawn, two files each with a size of 32 gigabytes.
>>>>
>>>>Eugene's format is more compact, around 50%.  Still *very* *big*...
>>>
>>>How big a factor increase is adding pawns to the table bases that are 6 ,7 or 8
>>>man.
>>
>>It really is not a factor.  IE if you have a totally pawnless tablebase, then
>>a tablebase with a single pawn is bigger, because some of the compression
>>tricks can't be used or you will make a pawn move in impossible directions when
>>you rotate reflect and mirror the board.  But once you have a single pawn on
>>the board, every additional piece is roughly 64 time bigger than the last
>>one.  Eugene actually beats this a bit, so that since some squares are occupied
>>(say 5 in a 5 piece ending, going to a 6 piece ending only takes 59* as much
>>space (if I calculated that right) and not 64* like the old Edwards indexing
>>scheme...
>>
>>But it really is moot...  No PC's allow files that large today, because of the
>>32 bit nature of the processor...  you can't go beyond 4 gigs on any machine I
>>know of until you step up to the alpha/etc 64 bit architectures...  Yes it is
>>"possible" to go beyond 4 gigs on a PC, but it makes handling the file index
>>very messy... and I don't know of a system that does it...



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