Author: Robert Hyatt
Date: 08:30:54 12/01/03
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On December 01, 2003 at 11:23:09, Bob Durrett wrote: >On December 01, 2003 at 11:00:16, Sven Reichard wrote: > >>On December 01, 2003 at 10:17:16, Robert Hyatt wrote: >>> >>>The operator made the decision to play on. But the operator is _not_ allowed >>>to make _any_ decisions while a game is in progress, as per the rules. >>>Therefore this reasoning simply is unsound because it is based on rules that >>>were not in effect. The operator is passive. He _always_ has been passive, >>>at least when we go by the rules in force for these events. >>> >> >>If he is always passive, I don't see the point of having an operator. Most >>programs run on all-purpose hardware (maybe enhanced by some additional >>circuits) with networking capabilities. Why not have the opponents communicate >>directly, using a standard interface like xboard or UCI, maybe relayed via an >>arbiter program? Then they can decide for themselves whether to offer or claim a >>draw. >> >>If the GUI makes decisions for the engine, the combination GUI/engine should be >>considered the competitor. >> >>Sven. > >My understand is that the operator is there for a good reason similar to why a >wise tournament director must be there. Chess computer tournaments are still >evolving and humans need to be there to correct for errors or oversights of the >programmers. Crafty has played over 1 million games on chess servers with no problems. We want the operators there in case there is a network issue that causes a disconnect, or a hardware problem that might require a reboot (very rare), and to discuss things with other programmers. We don't need operators to handle normal "problems" as they simply don't happen. > When the available rule set fails to properly cover a new >situation, humans must get involved. Hopefully, their actions will be >reasonable. [Throwing a draw away would not be reasonable.] > >Bob D.
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