Author: Robert Hyatt
Date: 13:46:13 12/01/03
Go up one level in this thread
On November 30, 2003 at 15:09:45, Terry McCracken wrote: >On November 30, 2003 at 14:21:32, Slater Wold wrote: > >>On November 30, 2003 at 14:15:11, Roger D Davis wrote: >> >>>On November 30, 2003 at 14:10:45, Slater Wold wrote: >>> >>>>Is not so suspect... >>>> >>>>Johannes Zwanzger said that Shredder was clearly won, and that he did not want >>>>to 'steal the victory' from Shredder because of a stupid bug. THAT is why he >>>>did not get a TD, and kept playing. It was Johannes Zwanzger's choice, and no >>>>one else. >>>> >>>>Shredder won. Period. >>> >>>I think it depends on whether you believe programs should be allowed to blunder, >>>and whether operators should be completely passive, or whether they should be >>>allowed to use their own judgment to change the outcome. My own preference is to >>>eliminate the human operator as a variable, however noble his intentions. >>>Otherwise you end up with results that seem chivalrous at one level, but have >>>absurd consequences at the level of the entire tournament. Plus, human variables >>>should be eliminated because it's intended to be engine versus engine. >>> >>>Roger >> >>Had the game actually been drawn, and Johannes Zwanzger lost the game because he >>didn't want Shredder to lose to a 'rookie', I would think it was bogus. But it >>was a won position, and it was a bug in Shredder. Hell, Shredder was showing >>something like +10 on the screen for itself...most people wouldn't have even >>played on at that point. > >That's a good point you brought up Slater, no why did they continue? Odd indeed. > >Terry because, when dealing with computers "Sh** happens". I would add "all the time." When was the last time you saw a program blow a +8 score into a draw because it simply overlooked an incredibly deep repetition? I've seen it happen. And it wasn't a bug, it was just a tough repetition to see. I don't see a problem with playing every game to mate. Computers rarely get tired. At least mine don't. ;)
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