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Subject: Re: inCheck moveGen

Author: Georg v. Zimmermann

Date: 12:30:37 12/05/03

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<snipping obvious stuff>

> I change between those two
>alternatives depending on material on board (also, at root I do some more
>heuristics, like seeing if the K has a "good" pawn shield in front of him -
>which will favor b). For my engine, this was a bit faster in general, than just
>using one method all the time. The engine decides about the method to use for
>Incheck() after each root move (by setting a function pointer).

Cool, thats exactly what I was thinking of .. I didnt think anyone would
actually be doing that ,,,

Georg



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