Author: Georg v. Zimmermann
Date: 12:30:37 12/05/03
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<snipping obvious stuff> > I change between those two >alternatives depending on material on board (also, at root I do some more >heuristics, like seeing if the K has a "good" pawn shield in front of him - >which will favor b). For my engine, this was a bit faster in general, than just >using one method all the time. The engine decides about the method to use for >Incheck() after each root move (by setting a function pointer). Cool, thats exactly what I was thinking of .. I didnt think anyone would actually be doing that ,,, Georg
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