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Subject: Re: crafty 19.6 better than 17.14

Author: Alex Szabo

Date: 14:39:21 12/06/03

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On December 06, 2003 at 13:30:55, Uri Blass wrote:

>On December 06, 2003 at 12:31:41, Alex Szabo wrote:
>
>>On December 06, 2003 at 11:22:15, Alex Szabo wrote:
>>
>>>My self-play experiment between crafty versions 19.6 and 17.14 resulted in the
>>>19.6 version being stronger by 11 (plus or minus 2) rating points.
>>>
>>>The experiment was for 20,000 games at a 20+1 time control.  It was run on a
>>>2x2GHz pentium4 linux system with xboard 4.2.6.  I can include other details if
>>>there is interest.
>>
>>Here are some more details:
>>(1) 4 matches were run at the same time
>>(2) pondering was on (ie normally 8 craftys were competing for CPU time)
>
>
>8 crafties on one cpu?

That's 8 craftys on 2 CPUs.

>I wonder if we can trust the results.
>
>Do all crafty use the cpu all the time?

Yes, once everything is running.  In the long run some game is always ending and
a new one starting, so the average load is 7.5 (not 8).

>
>I will be happy to do matches on one cpu with ponder on if I have a way to force
>the engines to use only half of the cpu even if the opponent waits.
>
>If there is a tool to force engines to use half of the cpu then it will be good
>to use it for games.
>
>The tool should notice if one of the engines does not use half of the cpu and
>immediately use it in case that the engine wait because of having no move to
>ponder or finding a forced mate.
>
>I do not know the exact changes from 17.14 to 19.6 but if one of the changes
>means that a problem of not pondering in rare cases is corrected then the result
>is not reliable.
>
>In your case you need a tool to tell the 8 engines to use not more than 1/8 of
>the cpu time but I am going to be happy even with having something that tell the
>engines always to use not more than 1/2 of the time when the tool use the rest
>of the cpu time if it does not happen.
>
>Uri

Linux seems to load balance just fine.



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