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Subject: Re: To programmers: Hints for testing after a partial rewrite

Author: Anthony Cozzie

Date: 05:10:55 12/09/03

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On December 08, 2003 at 21:30:56, Federico Corigliano wrote:

>Hi to all
>I rewrote some parts of my engine (about 40%), including move generation and
>data structures, and I want check them for instability, illegal moves, crashes,
>Of course a great number of games against other engines is in my todo list, but,
>you can recommend me some kind of special test to help in the bug checking?
>Also, once that I have a bug, are there special utilities that you can recommend
>me to help me in the debugging and localization of the bug?

Write a "validate position" function.  For example, you can make sure your
piecelist matches your board[64], or whatever datastructures you happen to be
using.  That will catch 90% of them, and as Mridul said a boundschecker will
help a lot as well.


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