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Subject: Re: Shredder wins in Graz after controversy

Author: José Carlos

Date: 08:22:21 12/09/03

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On December 09, 2003 at 11:13:56, martin fierz wrote:

>On December 09, 2003 at 10:50:23, Sune Fischer wrote:
>
>[snip]
>
>>If the bare engine had been playing he would have had to add a few things the
>>GUI normally takes care of.
>>For UCI engines it is expected that the GUI handles certain (trivial) things.
>
>claiming a draw on 3-fold repetition is *not* a trivial thing. there are
>different possible cases:
>
>1) if your opponent avoids it, he loses
>2) if your opponent avoids it, he wins
>
>in case 2) you should of course claim the draw, because perhaps he will notice
>he could avoid it. in case 1) however, you can safely repeat the moves, and not
>claim the draw. it is *not* mandatory to claim a draw on the 3rd repetition. so
>you should basically not claim it if you might win if your opponent avoids the
>draw.
>
>how do you expect a GUI to make the right decision? imagine the following
>absurdity: jonny is running without GUI and happily repeats moves against
>shredder, and does not claim the draw because the engine doesn't know about it.
>shredder has a bug and allows a 3-fold repetition but will deviate before the
>fourth repetition. now shredders GUI stops shredder from moving, and says "i
>claim a draw with my move XY because of 3fold repetition" - this would have been
>hilarious for everybody except SMK :-)
>
>since 3fold repetition is something you claim or don't claim based on the
>current position, it is clearly something the GUI shouldn't be doing!
>
>cheers
>  martin

  I think it would be much easyer if some rules where modified specifically for
computer chess, particularly those where some decision "off the board" must be
made. For example, if 3-fold repetition is _always_ a draw in computer chess,
then the GUI can't do anything at all; either the engine enters the position for
the third time or not: the engine's decision.
  Same for other draw rules.

  José C.



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