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Subject: Re: Sorry about ignorance. Are 64-bit comps X2 speed for chess?

Author: Eugene Nalimov

Date: 10:48:49 12/09/03

Go up one level in this thread


On December 09, 2003 at 13:30:11, Slater Wold wrote:

>On December 09, 2003 at 13:17:55, Robert Hyatt wrote:
>
>>On December 09, 2003 at 13:04:01, Slater Wold wrote:
>>
>>>On December 09, 2003 at 12:49:17, Robert Hyatt wrote:
>>>
>>>>On December 09, 2003 at 12:33:20, Slater Wold wrote:
>>>>
>>>>>On December 09, 2003 at 11:49:19, Mathieu Pagé wrote:
>>>>>
>>>>>>On December 09, 2003 at 11:16:02, stuart taylor wrote:
>>>>>>
>>>>>>>Is 2.2 Ghz. of a 64-bit computer a similar speed for chess as is 4.4 is it were
>>>>>>>a 32-bit one?
>>>>>>>If not, what?
>>>>>>>S.Taylor
>>>>>>
>>>>>>Hi!
>>>>>>
>>>>>>No, it is not.
>>>>>>
>>>>>>64-bit computer are not twice as fast as 32-bit ones. The number of bit
>>>>>>represent the natural lenght of an number on a cpu. Since chess engines use lot
>>>>>>of 64 bits numbers they will run faster on 64 bits machines because on 32-bit
>>>>>>machines they have to do some trick to do 64 bits maths that are natural on a 64
>>>>>>bit cpu.
>>>>>>
>>>>>>I dont think the improvement will be in the range of 2x speed up. Anyway it will
>>>>>>vary from diffrents engines.
>>>>>>
>>>>>>Mathieu
>>>>>
>>>>>GCP reported 70% with Sjeng.
>>>>>
>>>>>Bob has reported about 50% with Crafty.
>>>>
>>>>Not exactly.  I reported 1.0M with a 2.8ghz xeon, vs 1.6M with a 1.8ghz
>>>>opteron.  If you factor in a clock speed equalization, the xeon slows to
>>>>1.8ghz and would produce about 650K nodes per second and the opteron would
>>>>be more than 2x faster.
>>>>
>>>>I have not done a direct comparison of 32 bit code vs 64 bit code on the
>>>>opteron as I have no 32 bit compiler available there.  If I get to do that
>>>>at some point it time, it would be interesting.  It would be more interesting
>>>>to be able to say "use only 32 bit ops, but use all 16 registers" to get a
>>>>_real_ feel for what 64 bits offers over 32 bits, but that looks even
>>>>harder to test.
>>>
>>>Well, we can always deduct.  :)
>>>
>>>An opteron 144 (1.8Ghz) running SuSe and gcc33, using -m32 to produce 32 bit
>>>code, got these results on 186.crafty:
>>
>>We can't compare with that at all. That is a _way_ old version, obviously.
>>
>>I can't do -m32 on this machine, as the libraries are all -m64 and they
>>become incompatible (I have already tried this a few days back in fact.)
>>
>>
>>>
>>>90.1 1109
>>>
>>>The fastest 2.8Ghz Xeon on SPEC's website does:
>>>
>>>92.0 1087 (2k AS IC++ 7.0 compiler)
>>>
>>>
>>>For all practical purposes, we can say that a O144  a P4 2.8Ghz Xeon are
>>>'comparible'.
>>
>>OK. Can't argue there with no data of my own to rely on..
>>
>>
>>
>>>
>>>1.0M to 1.6M = 60% speedup
>>
>>Not directly attributable to 64 bit however.  -m32 restricts you to 8
>>registers, while -m64 adds the other 8.  That also factors in and makes
>>this less clear.
>
>Like I said, it was just a 'deduction'.  I know you're pretty scientific, but
>this was just a rough comparison.
>
>I'd be confident in this statement however:  "64-bits, depending on application,
>can speedup a typical chess program from 40% to 70%."
>
>Which is nice, considering it is practically 'free'.

I am not so sure.

Please take a look at one of the recent Opteron SPEC admissions:
http://www.spec.org/cpu2000/results/res2003q4/cpu2000-20030922-02519.html.

3 out of 12 programs (1/4 of all programs) were compiled with "-m32" flag,
because they are faster in 32-bit mode.

Thanks,
Eugene



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