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Subject: Re: Shredder wins in Graz after controversy

Author: Mark Loftus

Date: 13:28:59 12/09/03

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On December 09, 2003 at 16:05:15, Omid David Tabibi wrote:

>On December 09, 2003 at 15:32:37, Frank Phillips wrote:
>
>>On December 09, 2003 at 15:11:14, martin fierz wrote:
>>
>>>On December 09, 2003 at 14:54:42, Omid David Tabibi wrote:
>>>
>>>>On December 09, 2003 at 14:43:18, Gian-Carlo Pascutto wrote:
>>>>
>>>>>On December 09, 2003 at 14:41:39, Matthew Hull wrote:
>>>>>
>>>>>
>>>>>>If the GUI can play half the game (opening moves), then it is part of the
>>>>>>chess-playing software.  The engine/GUI are one chess-playing entitiy.
>>>>>>Therefore, you point is egregiously in error.
>>>>>
>>>>>Who says the GUI must play the opening moves?!
>>>>
>>>>Nobody says that the GUI "must" do one thing or another. It is the seperation of
>>>>tasks. For example, you can let the interface play the opening moves, and do the
>>>>draw claim; let it only do the draw claim; do nothing; etc. There is no strict
>>>>border between the engine and the interface (read the WinBoard and UCI
>>>>protocols). I don't see how you can make the seperation...
>>>
>>>i suggest: the engine has to deal with any position that is not in a database
>>>(opening/endgame). the GUI can deal with all "mindless" tasks, meaning all
>>>database lookups.
>>>
>>>point being, that whether you let the GUI execute the moves in your book or
>>>whether you let the engine execute the moves in your book doesn't matter, both
>>>will choose the same moves if you give them the same book. same once you're in
>>>the tablebase. in this sense, it doesn't matter whether you let the GUI or
>>>engine do this.
>>>
>>>but choosing whether to claim a draw or not is a conscious decision by the
>>>chess-playing entity (be it human or computer). you are not forced to claim it,
>>>and therefore you must make a decision whether you want to claim it or not.
>>>since this is not a mindless database lookup, i believe the engine should decide
>>>whether it claims the draw or not.
>>>
>>>cheers
>>>  martin
>>
>>
>>Maybe the problem is a third party GUI that is 'chess active'.
>
>It is not a "problem". It simply shows that the interface is an integral part of
>the chess playing system.
>
This gets confusing, you seem to be saying that the gui can overrule
the engine, I thought it would be the engine's decision whether or not
to draw.

Mark


>
>>
>>It should do simply what its engine master tells it (and relay information) and
>>nothing more.
>>
>>Frank



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