Author: Mark Loftus
Date: 13:28:59 12/09/03
Go up one level in this thread
On December 09, 2003 at 16:05:15, Omid David Tabibi wrote: >On December 09, 2003 at 15:32:37, Frank Phillips wrote: > >>On December 09, 2003 at 15:11:14, martin fierz wrote: >> >>>On December 09, 2003 at 14:54:42, Omid David Tabibi wrote: >>> >>>>On December 09, 2003 at 14:43:18, Gian-Carlo Pascutto wrote: >>>> >>>>>On December 09, 2003 at 14:41:39, Matthew Hull wrote: >>>>> >>>>> >>>>>>If the GUI can play half the game (opening moves), then it is part of the >>>>>>chess-playing software. The engine/GUI are one chess-playing entitiy. >>>>>>Therefore, you point is egregiously in error. >>>>> >>>>>Who says the GUI must play the opening moves?! >>>> >>>>Nobody says that the GUI "must" do one thing or another. It is the seperation of >>>>tasks. For example, you can let the interface play the opening moves, and do the >>>>draw claim; let it only do the draw claim; do nothing; etc. There is no strict >>>>border between the engine and the interface (read the WinBoard and UCI >>>>protocols). I don't see how you can make the seperation... >>> >>>i suggest: the engine has to deal with any position that is not in a database >>>(opening/endgame). the GUI can deal with all "mindless" tasks, meaning all >>>database lookups. >>> >>>point being, that whether you let the GUI execute the moves in your book or >>>whether you let the engine execute the moves in your book doesn't matter, both >>>will choose the same moves if you give them the same book. same once you're in >>>the tablebase. in this sense, it doesn't matter whether you let the GUI or >>>engine do this. >>> >>>but choosing whether to claim a draw or not is a conscious decision by the >>>chess-playing entity (be it human or computer). you are not forced to claim it, >>>and therefore you must make a decision whether you want to claim it or not. >>>since this is not a mindless database lookup, i believe the engine should decide >>>whether it claims the draw or not. >>> >>>cheers >>> martin >> >> >>Maybe the problem is a third party GUI that is 'chess active'. > >It is not a "problem". It simply shows that the interface is an integral part of >the chess playing system. > This gets confusing, you seem to be saying that the gui can overrule the engine, I thought it would be the engine's decision whether or not to draw. Mark > >> >>It should do simply what its engine master tells it (and relay information) and >>nothing more. >> >>Frank
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