Author: Robert Hyatt
Date: 20:09:40 12/09/03
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On December 09, 2003 at 20:49:44, Bob Bachman wrote: >For a while now everyone has been argung two points. Is the operator a passive >or an active factor in computer chess. > >What about a related manner. From the pictures I saw the games were ultimately >played on boards. I also believe there were standard chess clocks used for the >official timing (could be wrong here). What happens if a program loses on time >because of excessive lag on the operators part during the game. The program >thinks it has say 1 minute left and the clock says the game is forfeited. I >realize that the operators probably anticipate a certain lag when the programs >are set up and run, but what happens if things go wrong? Is the game forfeit or >not due to the operator? > >Bob The clock is used. there are two issues. 1. The operator can update the engine's "clock time" when it differs from the real chess clock. This is similar to how a blind chess player plays using a clock. His "proxy" keeps him informed about the clock time remaining; 2. reasonable programs allow the operator to enter a "slop time" that is not ever used by the program. IE in a 40/2hr game, you might enter 10 minutes as operator overhead or slop. The program will play as if the time control is 40 moves in one hour and 50 minutes.
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