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Subject: Re: Another example of things that could happen

Author: Robert Hyatt

Date: 07:13:00 12/10/03

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On December 10, 2003 at 09:27:56, Gian-Carlo Pascutto wrote:

>On December 10, 2003 at 09:22:56, Robert Hyatt wrote:
>
>>NO.  Here's why.  If you set the wrong time control and _then_ start the
>>game, you are stuck.  Otherwise I would set a blitz time control and leave
>>it active until the game reaches an important stage.  I'd then go back to
>>the normal time control and use the extra time I have built up to hopefully
>>find a way to win.  Unacceptable operator influence.
>
>Not relevant to my post at all and what you describe isn't even allowed
>under the current rules in any case (You can't enter fake time information).

You miss my point.  I _can_ enter wrong information, by mistake, at the start
of a game.  And I have to live with it for the _entire_ game.  IE look at the
1983 WCCC event.  Don Beal incorrectly set his program to play blitz before
we started.  After 9-10 book moves, he discovered his mistake.  Levy (the TD)
said "you can't change things once the game is started" to avoid human
intervention as I described previously.


>
>Besides, you've been going on about how the operator should have zero
>influence for the entrity of this thread and now you're saying I can
>forfeit games for my program by setting up the wrong time?

I'm saying that if you set things up wrong _before_ the game starts,
then you can definitely influence the outcome of the game.  And you
might get away with it once.  But more than once and out you go.  If I
TD the event, that is.

But there is no way to let you set things up one way before the start, then
at some convenient point say "I messed up and I need to set this right".  If
you could pick that point, you get an unfair advantage.

That's why human operators should have been eliminated 20 years ago...  As we
do in the CCT events now.  Then this doesn't happen.




>
>--
>GCP



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