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Subject: Re: FINAL ANSWER

Author: Gerd Isenberg

Date: 12:00:18 12/10/03

Go up one level in this thread


On December 10, 2003 at 09:08:05, Robert Hyatt wrote:

>On December 10, 2003 at 01:10:23, Russell Reagan wrote:
>
>>On December 10, 2003 at 00:20:35, Slater Wold wrote:
>>
>>>144 - SuSe 8 - gcc 33 -m32 = 1109
>>>144 - SuSe 8 - gcc 33 -m64 = 1562
>>>
>>>41% going from 32 to 64 bit on Crafty!
>>>
>>>And others:
>>>
>>>144 - SuSe 8 - ICC 7.0 (32)= 1199
>>>144 - W2003E - ICC 7.0 (32)= 1230
>>
>>I think there are more questions to answer. One is the one you just answered,
>>which is how much of a speedup we can from the 64-bit compilation alone. Another
>>is how much of a speedup we get from the Opteron's hardware (ex. 32-bit Athlon
>>vs. 64-bit Athlon/Opteron).
>>
>>Another is how much of a speedup non-bitboard programs will get from the 64-bit
>>hardware and 64-bit compilation. Maybe someone could compile some non-bitboard
>>programs. I guess even TSCP's bench command might give us some answers.
>>
>>One question I have is, does the 32-bit gcc compilation on 64-bit hardware still
>>take advantage of all 16 general purpose registers? Or does it compile it for a
>>32-bit executable you could run on a 32-bit CPU?
>
>
>When you specify -m32, you get an X86 executable, which means no unusual
>registers or anything.  -m64 (default on the box I am testing on) adds
>both 64 bit registers and the extra 8 registers %r8-%r15...

Yes, with x86-32 we have usually six or seven 32-bit registers,
eax,ebx,ecx,edx,esi,edi,(ebp), keeping up to three bitboards (most likely only
two). With x86-64 there are theoretically up to 15 32-bit as well as bitboard
registers - five times more registers for bitboards ;-)

The drawback are additional instruction prefixes and 64-bit long addresses.
Therefore even longer direct data access instructions and doubled memory space
for storing pointer or references. I would prefere a tiny 32/64-bit mode with
32-bit addresses but all registers, with prefix 64-bit wide.




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