Author: Robert Hyatt
Date: 15:12:39 12/10/03
Go up one level in this thread
On December 10, 2003 at 17:27:04, Amir Ban wrote: >On December 10, 2003 at 15:29:44, Robert Hyatt wrote: > >>On December 10, 2003 at 13:33:46, Matthew Hull wrote: >> >>>On December 10, 2003 at 13:19:49, Gian-Carlo Pascutto wrote: >>> >>>>On December 10, 2003 at 10:48:21, Matthew Hull wrote: >>>> >>>>>You can still do this with a local FICS server, authors present. >>>> >>>>But what's the advantage of autoplay then? >>> >>>- No bungling of repetition draws. >>>- No issues of operator errors and/or fatigue affecting the games. >>>- No time lost in move transmission. >>>- Programmers/operators are more free to move about and relax without fear of >>>missing a move and losing time. >>>- Programs make all the decisions about draw offers, draw acceptance, resigning, >>>etc. The human element is removed and it's true CC. >>>- More rounds can be played in the time specified, reducing costs to >>>participants and organizers alike. >>> >>> >>>It's all advantages and no disadvantages. >>> >>>Matt >>> >> >>I can't even believe that question was asked, much less answered. It >>seems intuitively obvious to the casual observer, for those that play >>hundreds of thousands of games on chess servers... >> > >Well, perhaps I don't qualify as a casual observer, but you and Matt are making >no case at all, and shouting "it's so obvious !" doesn't make your case. > >Perhaps the solution would be for you to observe a WCCC and see what little >difference this would make. > >Amir I _have_ observed them. I have seen operator interference. I have seen games that had to be backed up. I have seen time lost because an operator was away from the board for restroom break or whatever. How could you _not_ think that an automatic event would be better? IE on the CCT events we can chat in the games via kibitz. We can chat in channels to a wider audience. This would happen locally where we could gather around interesting games and discuss them without worrying about missing something on our own games. We could use automatic pairings, so that round 2 fires up right after round 1 ends, compressing the event and allowing even more rounds (or fewer days). Etc. I don't see _any_ down-side to getting the humans out of the loop, since the computers are supposedly playing the games anyway. As far as observing goes, I observed at the first WCCC event. I participated in the next one in 1977. I missed 80 as it was out of the US and too expensive to attend. I played in 1983, 1986 and 1989. That's six I personally attended. Not to mention 20 ACM events that had just as many entries and just as many problems to handle. The last CCT event went smoothly and quietly...
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