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Subject: Re: Another example of things that could happen

Author: Omid David Tabibi

Date: 15:23:44 12/10/03

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On December 10, 2003 at 17:55:54, Robert Hyatt wrote:

>On December 10, 2003 at 16:09:34, Omid David Tabibi wrote:
>
>>On December 10, 2003 at 07:02:14, Gian-Carlo Pascutto wrote:
>>
>>>On December 10, 2003 at 06:55:35, Omid David Tabibi wrote:
>>>
>>>>Another scenario:
>>>>
>>>>Sjeng isn't having a lucky day and in move 16 of a tactical variation in
>>>>Sicilian, suddenly the amateur opponent engine plays a brilliant sacrifice
>>>>resulting in a forced win. But your opponent frowns and realizes this is the CB
>>>>GUI and not his engine (which doesn't support book at all). He requests to take
>>>>back the move played by the GUI, disable book in GUI, and let the engine try to
>>>>find the move on its own.
>>>>
>>>>Of course you know the engine can never find this mate on its own, so if you
>>>>allow it you are saved and if you refuse you lose the chance for the world
>>>>title.
>>>>
>>>>Do you consider it reasonable to allow him to do this? I DON'T!
>>>
>>>My question here would be who made the book.
>>
>>Let's look at it this way:
>>
>>The author created the book himself, but didn't write the access code. It is
>>pretty much like EGTB, you use the EGTB but haven't written your own access code
>>for it.
>>
>>The only question you will ask now, is whether the author has written the EGTB
>>himself? No, but he does have permission to use it I guess. For example, if you
>>get special permission to use the fritz opening book, you can use it. That's
>>also the case with EGTB.
>>
>>So, basically, there is no difference between the interface playing from book,
>>or from EGTB.
>>
>>
>
>Actually there is a _big_ difference.  Playing from an egtb is a deterministic
>procedure.  There is no choice.  You just pick the moves at leads to the
>shortest mate.  With a book, there is _plenty_ of room for creativity in
>choosing a book line.  IE you have lots of information about a particular
>book move:  wining percentage, number of times played (higher means the
>winning percentage is more reliable), learning scores, maybe CAP scores,
>maybe human comments (this is aggressive, this is passive, this is drawish,
>this is sharp, etc.)  How you use all that information to choose a single
>book move is much more creative than just looking up a position in an
>endgame table.  And, in my case, I can actually choose a sub-set of book
>moves and then search them to choose the best, if I want...  Which gets
>the engine involved in choosing a book line also.

Yes, but when using the popular interfaces like Fritz or Shredder, the engine is
totally asleep in the opening phase.



>
>
>
>
>>>
>>>--
>>>GCP



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