Author: Amir Ban
Date: 15:40:02 12/10/03
Go up one level in this thread
On December 10, 2003 at 18:20:48, Robert Hyatt wrote: >On December 10, 2003 at 17:41:49, Amir Ban wrote: > >>On December 10, 2003 at 10:14:18, Robert Hyatt wrote: >> >>>On December 10, 2003 at 09:23:38, Gian-Carlo Pascutto wrote: >>> >>>>On December 10, 2003 at 09:19:15, Robert Hyatt wrote: >>>> >>>>>Who set up such a rule? The rules I have always used for computer chess >>>>>simply say that backing up, correcting the error, and playing on from there >>>>>is the _right_ decision. Why would a speed chess tournament suddenly make >>>>>operator errors fatal??? >>>>> >>>>>If it is true, it is about the lousiest rule I have heard of... >>>> >>>>Time is critical in the blitz games, and how are you going to >>>>'correct' the time Junior lost because of my mistake? >>>> >>>>-- >>>>GCP >>> >>>Usually a program knows how much time it used per move and records that >>>in the game history. We did this _many_ times in Cray Blitz and when I >>>typed "reset 31" and "display clock" we would see _exactly_ what the clock >>>times were at that point in the game... >> >>Nobody cares what your internal clock shows in the blitz. >> >>The WCCC blitz tournament is organized pandemonium played for fun. You get 7 >>minutes on a mechanical clock and you need to figure how much time to give your >>program, play fast and make few mistakes. The "one hand" rule is enforced, >>pieces get thrown on the floor, and clocks are in danger of being banged to >>pieces. >> >>It is not meant to be a serious test of the programs. The fast operators >>(notoriusly including Erdogan Gunes and Alex Kure) may win several points for >>their program. >> >>Amir > > >Now wouldn't an automatic interface tournament make _that_ more pleasant? > It would be as thrilling as this engine match running on my nearby computer *YAWN*. Amir >Another point for such a change. > >Not that it will be done, of course.
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