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Subject: Re: Another example :)

Author: Amir Ban

Date: 15:40:02 12/10/03

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On December 10, 2003 at 18:20:48, Robert Hyatt wrote:

>On December 10, 2003 at 17:41:49, Amir Ban wrote:
>
>>On December 10, 2003 at 10:14:18, Robert Hyatt wrote:
>>
>>>On December 10, 2003 at 09:23:38, Gian-Carlo Pascutto wrote:
>>>
>>>>On December 10, 2003 at 09:19:15, Robert Hyatt wrote:
>>>>
>>>>>Who set up such a rule?  The rules I have always used for computer chess
>>>>>simply say that backing up, correcting the error, and playing on from there
>>>>>is the _right_ decision.  Why would a speed chess tournament suddenly make
>>>>>operator errors fatal???
>>>>>
>>>>>If it is true, it is about the lousiest rule I have heard of...
>>>>
>>>>Time is critical in the blitz games, and how are you going to
>>>>'correct' the time Junior lost because of my mistake?
>>>>
>>>>--
>>>>GCP
>>>
>>>Usually a program knows how much time it used per move and records that
>>>in the game history.  We did this _many_ times in Cray Blitz and when I
>>>typed "reset 31" and "display clock" we would see _exactly_ what the clock
>>>times were at that point in the game...
>>
>>Nobody cares what your internal clock shows in the blitz.
>>
>>The WCCC blitz tournament is organized pandemonium played for fun. You get 7
>>minutes on a mechanical clock and you need to figure how much time to give your
>>program, play fast and make few mistakes. The "one hand" rule is enforced,
>>pieces get thrown on the floor, and clocks are in danger of being banged to
>>pieces.
>>
>>It is not meant to be a serious test of the programs. The fast operators
>>(notoriusly including Erdogan Gunes and Alex Kure) may win several points for
>>their program.
>>
>>Amir
>
>
>Now wouldn't an automatic interface tournament make _that_ more pleasant?
>

It would be as thrilling as this engine match running on my nearby computer
*YAWN*.

Amir


>Another point for such a change.
>
>Not that it will be done, of course.



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